Use the full-screen button for higher resolution or click the link for a larger window. While featuring identical gameplay and the same art, the renderer produces a distinct look for each console. The Nail'd gameplay experience is very much built around the bespoke tech, but the question is, how do the Xbox 360 and PlayStation 3 versions of the game measure up? Let's kick off with the head-to-head movie. ![]() Jumps are absolutely colossal, draw distance is vast and the amount of time you spend "grabbing mad air" is almost insane. However, equally noteworthy is the sense of scale. The publisher bills this as the fastest off-road game ever made, and it's undoubtedly the case that the sheer speed of the game is quite remarkable. While the firm's most recent release, Call of Juarez: Bound in Blood, wasn't the greatest first-person shooter we've ever played, it was certainly enjoyable and playable while being very distinctive in terms of look and feel - something that applies equally to the developer's latest offering: ATV-based off-road racer Nail'd. The Poland-based developer makes its own games on its own terms using its own proprietary tech, the Chrome Engine. ![]() While this game isn't set to be released in the UK until February next year, it's already generally available in the USA and elsewhere within the EU, so we couldn't resist the opportunity to snaffle a couple of import copies for a preview look.
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